Name
                                    Two Compilers, One Language, No Specification
                                        Session Type
                                    Technical Talk
                                        Date & Time
                                    Wednesday, October 23, 2024, 5:15 PM - 5:45 PM
                                        Abstract/s
                                    The High Level Shader Language (HLSL) is a popular cross-platform programming language for GPUs focused on realtime graphics applications. Through its over 20 year life HLSL has had two reference compilers, but no specification. As HLSL support in Clang progresses, the implementers are working through challenges caused by the lack of a specification and the language inconsistencies between the reference implementations.
                                        Speakers
                                    
                                        Location Name
                                    Grand Ballroom