Full Name
Felix Klinge
Company/Affiliation
Intel
Speaker Bio
Felix is a senior game and engine programmer with over 10 years of experience working on performance-critical systems in the games industry. His background spans proprietary engine development, low-level C/C++ systems, and deep CPU-side optimization, with hands-on work across multiple studios and engine teams. In his current DevTech role, he focuses on CPU architecture, threading, memory behavior, and performance analysis, helping developers better understand and utilize modern processors. He is particularly interested in the intersection of engine design and hardware realities, and in turning CPU-level insights into practical, real-world performance gains.
